Saint John · Working review · GS-215
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PORTFOLIO 09

Digital Products& Software

Tools for finding an idea, learning a skill and making the next decision clearer.

AXIOM IDEA MACHINE · CREATIVE PRACTICE

One method.
Many ways to begin.

Developed from the classroom Idea Wheel, the Axiom Idea Machine brings six choices together to turn a blank page into a direction. Spin, keep what sparks something, and change the rest.

The categories adapt to the discipline. An artist explores an image. A writer discovers a story. A pool player gets a practice challenge. The combination starts the work; the person makes meaning.

AXIOM Idea Machine illustration: references enter a brass funnel and a projector gives an idea visible form
Gather the ingredients. See a new possibility. Open the working machine ↗
Handicap Helper captain trial opening screen
Handicap Helper · Captain trial.
HANDICAP HELPER · TEAM PLANNING

See the whole night.
Make the next pick.

A tool developed around the decisions a pool captain makes each week: who is available, who can play next, and which lineup keeps the team within its skill limit.

Using entered player skill levels and match records, Handicap Helper compares pairings, tracks the running lineup total and keeps results together for the next match night. Recommendations support the captain’s judgment.

Player availabilityLineup & matchup planningMatch history

Captain trial · An independent planning tool using official skill levels entered by the team.

CONNECTED PRODUCTS

Keep exploring.

DESIGN PRINCIPLE

Software should feel understandable before it feels impressive.

These systems begin with visual clarity: what the user needs, what the system should remember, and what should disappear until it is useful.

Saint John Studio visual software environment